Playing Sounds in Windows Mobile

After working a bit with the new Windows Mobile 6 SDK i tried to play sounds located on the device. Since there are a few tricky steps, here is the code (C#):

using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

namespace SoundMachine
public class Sound
[DllImport(“CoreDll.dll”, EntryPoint = “PlaySound”, SetLastError = true)]
private extern static int PlaySound(string szSound, IntPtr hMod, int flags);

private static string soundLocation = @”sounds\”;

private enum SND
SYNC = 0x0000,
ASYNC = 0x0001,
NODEFAULT = 0x0002,
MEMORY = 0x0004,
LOOP = 0x0008,
NOSTOP = 0x0010,
NOWAIT = 0x00002000,
ALIAS = 0x00010000,
ALIAS_ID = 0x00110000,
FILENAME = 0x00020000,
RESOURCE = 0x00040004

public static void PlaySound(string fileName)
PlaySound(Sound.soundLocation + fileName, IntPtr.Zero, (int)(SND.SYNC | SND.FILENAME));

Its that easy 🙂